If “content is king” then why can’t it run a wireless kingdom?

If Mickey Mouse can’t do it, and sports content can’t do, and even hip and edgy youth-oriented media can’t do it, then who can make the content-driven MVNO model work? This morning Disney Mobile users visiting the Web site were greeted by a notice of closure that reminds us of the days of crashing dotcoms. "Disney Mobile has announced that it will cease its wireless operations as of December 31, 2007," sayeth the Magic Kingdom. "It has been our privilege to serve as your wireless service provider and we want to thank you for your support of Disney Mobile."
According to its press release, the wireless service’s Family Center cluster of family monitoring and location services may end up at another carrier. A reimbursement program is being offered.
Bye Mickey. But we have to wonder what this means for the mobile content industry in general. With the end of Disney Mobile, we now have three media-fueled MVNOs (Amp’d and Mobile ESPN) to bite the dust in less than a year, how powerful is media in drawing people to a wireless service? Granted, Disney tried a smarter route by focusing on its unique kid tracking service. But still, MocoNews reports that part of the problem for Disney was simply getting retail distribution. This was an issue for Amp’d as well.
It may be hard to recall now that just a few years ago the media MVNO was all the rage. I was reporting on up to twenty in the wings. The thinking then was that the major carriers just didn’t know how to market to the niches like young and hip and sport fans. The MVNO let companies ride on the Sprint or Verizon networks but create wholly seprate services and plans. Everyone pointed to Virgin Mobile as the classic success story, but apparently no one successfuly repeated it.
But getting people to switch is tough. Ultimately, the phone is about convenience and reliable one-to-one communication. People don’t like to fuss with that just to get some cool videos on a handset or even sports scores. The lesson here for digital media is that in most cases our product is nice-to-have, not must-have.
Posted under Michael's Blog
This post was written by Michael Stroud on September 27, 2007

